How to Complete The Adventures of Elliot: Walkthrough and 100% Guide
Completing The Adventures of Elliot means more than beating the final boss. Between twenty-three side quests, three endings, fifty cats, sixty life shards, and age-spanning dungeon revisits, this guide outlines a efficient completion route without replacing our true ending deep dive.
Main Story Flow Across Four Ages
The campaign follows Elliot and Faie through the Doorway of Time across the Age of Safekeeping (Huther present), Age of Reconstruction (Littlehope ruins), Age of Magic (Weyzn prosperity), and Age of Budding (Hitoyori origins). Each age introduces new Faie capabilities, weapon variants, and hub towns with fresh side quests. Main objectives are marked clearly; your freedom lies in optional ruins, cat sweeps, and magicite farming between Doorway activations.
Efficient story pacing: complete Huther prologue and first ruins, unlock Faie and hammer progression in Reconstruction, obtain diving before extensive optional sweeps, advance Magic age through institute politics, then Budding for Myu tribe revelations. Attempting true ending checks before Budding leaves you under-geared for secret bosses.
Some side quests become uncompletable if you advance certain story flags — unlike collectibles. Finish active quest icons in each hub before crossing major Doorway thresholds. NPCs with exhausted dialogue show a marker, helping track four-age conversation chains.
Side Quests and Rewards Overview
Twenty-three side quests span fetch errands, multi-age battles, and long cutscene chains. Priority quests for power: A Spear with a Past, A Good Old Bow, Blow Your Troubles Away (bombs), Memento of a Lost Adventurer (Quiver), Wonderful Friends (Discerning Monocle), Calotesia's History Lesson (Better-Weapon Needle), and In Search of the Right Sound (Fortune's Brooch after Budding). Our Side Quests page lists every quest by era.
Cross-age quests like My Family's Motto and Artisanal Spirit across the Ages require visiting the same geographic landmark in Safekeeping, Reconstruction, and Magic — plan fast-travel routes to avoid redundant walking.
100% Completion Checklist
- All sixty Shards of Life from Shrines of Life
- All fifty cats and cat collector milestones
- All manuscripts for achievement completion
- All weapon upgrades and key magicite forms
- Temple of Trials mastery tiers where available
- All three endings for trophies (bad, standard, true)
- Clear save after true ending for post-game cleanup
Collectibles never permanently miss; ending trophies do if you skip bad or standard endings when offered. Our Requirements Checklist sequences ending attempts without locking you out of continued exploration thanks to clear save support.
Ending Order Recommendation
When the story branches near finale, experience the bad ending first if you want its trophy — it is the default path if you ignore optional requirements. Reload or use clear save structure to attempt standard ending next, then assemble true ending prerequisites: majority of cats, Leytstaff, Moonmirror progression, and key side quests. Full steps live in True Ending Guide.
Estimated completion times: roughly thirty hours for story, fifty-plus hours for exhaustive map completion per developer interviews and review playthroughs.
Frequently Asked Questions
How long to 100%?
Expect fifty or more hours for full map completion across four ages.
Can I get all endings in one save?
Yes, using story branch choices and clear save reloads without losing collectibles.
Are side quests missable?
Some quests lock after story progress. Finish quest icons before major Doorway milestones.
What is required for true ending?
Most cats, Leytstaff, key items, and specific story choices. See True Ending Guide.
Is there new game plus?
Clear save lets you continue collecting after endings rather than a separate NG+ mode.